Friday, 23 February 2018

Mo' crazy-day auctions!!! (Dave's Weekly Update #223)

Hi, Everybody!

Heeeeeere's Dave:

The Cerebus in Hell? Auctions continue:
(And if he posts something after I post this, look for bonecrusher86 on the eBays.)
So open your checkbooks and bid, Bid, BID!!! (Or not, I don't care what you do. I mean only Dave and Fisher and Rollie are counting on you. How could you do this to them?!?)

Thursday, 22 February 2018

Astoria! GO AWAY!

A few years ago I scanned all of Dave Sim's notebooks. He had filled 36 notebooks during the years he created the monthly Cerebus series, covering issues #20 to 300, plus the other side items -- like the Epic stories, posters and prints, convention speeches etc. A total of 3,281 notebook pages detailing his creative process. I never really got the time to study the notebooks when I had them. Just did a quick look, scanned them in and sent them back to Dave as soon as possible. So this regular column is a chance for me to look through those scans and highlight some of the more interesting pages.

Just last week we looked at Dave Sim's 10th notebook which he used in the creation of Cerebus. Looking through it I found some more thumbnails. This time it was of issue #88 pages 8 and 9, or pages 742 and 743 if you're following along in the Church & State II phonebook:

Notebook #10, page 20
The page in the notebook is interesting to contrast with the finish pages - not to see how the panel layout and text differs (not much), but to see Gerhard's background:

Church & State II, pages 742 & 743
The final panel in page 8 is the most noticeably different when Gerhard works his magic:

Comparison between notebook and final panel
Astoria, the word balloons and the footprints in front of her are all pretty much the same - we can even see the white fur trim on Astoria's coat - but all that rich detail from Gerhard brings the panel to life.

Wednesday, 21 February 2018

Name that Column! With your host... Benjamin!

Hello Everyone! Benjamin here, filling in for Sean Michael Robinson!

Sean is away this week taking care of business.  The final installment of his wonderfully informative series Paper to Pixel to Paper Again will run next week. Starting Wednesday, March 7th, I'll be taking over this spot with a new weekly column detailing all of the exciting in and outs of working on Cerebus in Hell?

Dave Sim describes this new column as:

 "Just a few paragraphs and a couple of visuals a couple of times a week. A panel from one of my roughs, a future cover, the line-up right now. Favourite CIH? strips to date. Policy changes ... "

Exciting!  I can't wait to detail those policy changes!

However, there is one slight problem...This column needs a name.
Head Honcho Matt Dow suggested the following names:

-A Moment of Hell?
-Ben and Dave's Excellent Adventure
-Ben and Dave's Bogus Journey

 My list of possible names includes:

-Understanding Cerebus in Hell?
-Making Cerebus in Hell?
-Cut and Paste Your Way to Success!
-Name That Column!

And of course the very straight forward:

-CIH? Weekly Update

Do any of these jump out to you?  Do you have a better suggestion for a title for this column?  Let me know in the comments section!

Next time: Paper to Pixel to Paper Again. Weren't you paying any attention?

While making the "Cerebus Construction" sign posted above, I briefly considered doing a whole series of CIH? inspired street signs.  I only got as far as the "Manticore crossing".  Enjoy!


Next time in the Bonus area:  Watch out for falling Aardvarks!

Tuesday, 20 February 2018

Cerebus In Matt's Life: Part the Fourth

Hi, Everybody!

First up, the Cerebus in Hell? Auctions continue:
Those two are NEW!!!
The Un-Bedable Vark #1.
And The Undateable Cerebus #1.
So open your checkbooks and bid, Bid, BID!!! (Or not, I don't care what you do. What do I look like, your mother?)


I finally bought a copy of the first Cerebus trade.

"Wait, what?!? How can you even BE the Interim-Editor of A Moment Of Cerebus if you didn't even OWN the First Trade?!? Somebody call Tim! Somebody call Dave!! Somebody think of the children!!!"

Calm down, calm down...

I said I just bought the first volume, not that I didn't own the first volume. Which brings us to:

Cerebus In Matt's Life: Part the Fourth

When last we left Interim-Editor Matt Dow, he had started to buy the monthly Cerebus book. And ordering the Phone Books through his local comic book store (Powerhouse Comics had begat The Mystic Cellar had begat Ann's Mystic Cellar had begat My Parent's Basement. (Basically the store kept changing names, owners, and locations.)) And when Matt went in to empty his file (and pay the store's rent. Seriously. This was back in my "more-money-than-brains" days...), there was the copy of... (I wanna say Guys, but it could have been Rick's Story, anyway, ) there were THREE phone books in Matt's file: (whichever one I had ordered), Cerebus, and Flight. And a note from the former owner of the shop (and current store manager) Ann saying that if I was getting into Cerebus, I could have these phone books.

And the copy of Flight was a signed and numbered first printing!
Thanks Ann!

Which was pretty sweet!

And then, in the May, 2001 issue was an ad (on the inside front and back covers,) for A SIGNING WITH DAVE AND GER!!


CHICAGO?!? That was only a three hour drive from Matt's house!

He HAD to go. So he took a vacation day from work. Got in his car. And drove to Sweet Home Chicago.

After finding a parking spot (it's a long involved tale involving the decided LACK of an East Madison Street, and driving in literal circles for thirty minutes, finally parking, going into a bank and talking to a security guard who explained how Chicago worked...) Matt entered 69 East Madison Street and met Dave Sim (and Gerhard)...

This is where a picture would be if I had one, alas, I do not.

Matt waited in line, and got up to Dave and Ger, and proceeded to ask: The. Dumbest. Question. Ever.

"How come when Cerebus tried to leave the Bar after Rick left, he didn't think to grab his sword?"


Total boner of a question, or what?

Dave looked at Matt like he was...I don't even know what...

And grabbed a copy of Reads, and flipped to when the sword fell out of the story:

See, there it goes, straight to
See, Matt had gotten this image: 

From Reads (and
 Confused with this image:

From Rick's Story, and
I say again, Ug...

Even Gerhard was giving Matt the stink eye over that one...

Matt did get a Cerebus head sketch with a Gerhard background, so that was nice...

Next Time: Guys. Matt lives Guys. It. Was. Epic.

Monday, 19 February 2018

Reading Cerebus #9

Hi, Everybody!

First up, the Cerebus in Hell? Auctions continue:
The Un-Bedable Vark #1.
The Undateable Cerebus #1.
And The Proof of CAN7: Flight
So open your checkbooks and bid, Bid, BID!!! (Or not, I don't care what you do. Ya bunch of selfish Scrooges...)

"Say kids, what time is it?"
"It's 'READING CEREBUS' time! "
Kevin reads Cerebus for you,
It’s such a nifty thing to do.
Let’s give a rousing cheer,
Cause "Reading Cerebus" is here,
It’s time to start the column,
Nothing rhymes with column...
Kevin Kimmes:

Welcome back to “Reading Cerebus”, a new (some-what) weekly column here at A Moment of Cerebus. The goal of this column is to bring a fresh perspective to the 300-issue saga of Cerebus as I read through the series for the first time and give my insights into the longest running independent comic book series of all time. Think of this as part book club, part lit-crit, and part pop culture musing. Oh, and they told me Dave Sim himself may be reading this, so I hope I don’t screw this up. Let’s continue.

Issue 9 - Swords Against Imesh
Issue #9: Swords Against Imesh

Cerebus leads the Conniptin army to the city of Imesh with plans to enslave it and add to the strength of the Conniptin's holdings. However, when no gate can be found to enter Imesh, Cerebus goes solo to find out what has become of the city of his youth.

Well, I Didn't Vote For You

"King" Cerebus...there's just something sort of funny about this to me. After 8 issues of seeing Cerebus as a sword for hire, seeing him giving orders and leading an army just seems a bit, well, odd. And, if it seems odd to us as readers, it becomes painfully obvious that it is out of step for Cerebus as well.

The endless chatter of the Conniptin warriors (or "cheerleaders", as Cerebus refers to them) has obviously begun to grate on his nerves, and when they are met with an impenetrable wall around Imesh, Cerebus immediately reverts back to that which he knows best, going solo.

Deep thoughts on the RED CRESCENT QUARTER courtesy of
This Is Not My Beautiful House

Upon scaling the wall that surrounds Imesh, Cerebus exclaims that this is not the city of "...the aardvark's youth!" This is interesting, as I believe this to be the first real concrete piece of information that we get regarding Cerebus' past prior to us meeting him at the age of 26.

This revelation also goes a long way to explaining why it was that Cerebus felt so sure about staging a raid on the walled city. Having spent his youth there, he would know the lay of the land, thus giving him an advantage over other would-be adversaries of the city who were unfamiliar. It also explains his confusion over the missing gate.

Well I'm A King Bee, Baby

Upon entering the city, Cerebus is tricked into following Sedra into a trap set by the King of Imesh, K'Cor. K'Cor explains to Cerebus that the people of Imesh are now his slaves thanks to a concoction of "...grain, protein, three vitamins, starches, sugars, an opium derivative, and artificial colouring..." he calls Buz.

For fun, here is a short list of famous Buzz's in pop-culture:

 - Buzz Aldrin (Second man to walk on the moon) - "Beautiful view. Magnificent desolation."
 - Buzz Cola (The Simpsons) - "Twice the sugar, twice the caffeine."
 - Buzz Beer (The Drew Carey Show) - "Cleveland rocks!"
 - Buzz Lightyear (Toy Story) - "To infinity and beyond!"
 - Buzz's Girlfriend (Home Alone) - "Woof!"

What Price Freedom
"I know what you're going to say! "They are men and men should be free." A freeman is dangerous to himself and everyone else. Freedom should be left to those who can put it to good use. I used my freedom to get power! And then used my power to get more power..."
- K'Cor, King of Imesh

This is the philosophy that K'Cor has used to justify his enslavement of the people of Imesh. What makes him better than these people? Nothing. So why should he be allowed to enslave them? Well, it all comes down to the fact that he created Buz and made junkies out of not only the common man, but the high council as well.

K'Cor found an opportunity to elevate himself in a power vacuum, and by hook, or in this case mostly crook, he has established himself as a Demi-God, the only one capable of sustaining the people's addiction.

While Cerebus can understand, to a point, K'Cor's rationale is not without it's compassion. He cares for his slaves as they gave their freedom (willingly/un-wittingly) for the greater cause. What greater cause, you ask? Well, "The defense of Earth against the secret invasion of Venusians!"

The Truth about Venusians courtesy of K'Cor, and
Keep Watching The Skies

You're shitting me...aliens! Yup, this is K'Cor's belief and why he is having the enslaved people of Imesh build a 200 foot high sacred symbol of the Venusian's which he says symbolizes the death of their race! Can someone get Giorgio A. Tsoukalos on the phone and verify if any of this is true? Aliens!

The Fabled Energy Globes of Imesh courtesy of sorcery, and
They Poisoned The Watering HoleHaving heard enough, Cerebus and K'Cor come to an agreement to settle the matter at hand, a wager of kings. If Cerebus can pass through the corridor unscathed and then defeat K'Cor's champion, he will win the city and it's slaves. Lose, and his men will be added to the slave pool.

This reopened back wound courtesy of Ironic Fate, and 
Despite passing through the corridor, where his previous wound is re-opened, and then defeating both the hot-headed Panrovian and K'Cor himself, Cerebus finds in the end only defeat. K'Cor tells Cerebus that the water supply outside the city has been poisoned and that all of his men are dead. He is left alone and stranded with no food, money or shelter. Sometimes when you win, you still lose.

Final Thoughts
The art in this issue has a notably different look to it, divergent of the BWS emulation of the early issues. Researching this further, I found that for this issue Dave had Deni applying the spot blacks during the inking phase which allowed him to speed up the preparation of the book. It gives the book a heavier sense of contrast which to me just feels different, not better or worse, just different.

Join me back here next week as we look at Issue 10: Merchant of Unshib

Currently Listening To: Grateful Dead - Dick's Picks Vol 14 11/30/73 & 12/2/73 (Disc 2)

Kevin Kimmes is a lifelong comic book reader, sometime comic book artist, and recent Cerebus convert. He can be found slinging comics at the center of the Multiverse, aka House of Heroes in Oshkosh, WI.

Sunday, 18 February 2018

Hark! A Fax from Dave, and other stuff...

Hi, Everybody!

First up, the Cerebus in Hell? Auctions continue:
The Un-Bedable Vark #1.
The Undateable Cerebus #1.
And The Proof of CAN7: Flight
So open your checkbooks and bid, Bid, BID!!! (Or not, I don't care what you do. The Daves might, but I don't...)

And then, I got a fax from Dave:

So, if AMOCdom assembled wants more, I'll tell Dave to have Dave send it along, but if AMOCdom assembled doesn't give a crap, I'll tell Dave to have Dave send it along, and I'll just keep it for myself...

Sound off in the comments either way, everybody here at AMOC is waiting with bated breath...

Next time: HURRY UP and decide you jerks, I'm turning blue here!!!

Saturday, 17 February 2018

For Sale: Cerebus In Hell? and Flight CAN7 prototype and Gerhard stuff!

Hi, Everybody!

So I'm sure you all watched Dave's Weekly Update for this week (if not, it's right below this post. Go ahead and scroll down and watch it, I'll wait...)

ANYWAY, here's the links to:

The prototype Cerebus Archive Number 7 portfolio.


And since Steve mentioned it in the comments to Dave's Weekly Update, Gerhard and Mike Zeck's Punisher.

AND and, tomorrow(?) Gerhard's World Without Cerebus: Fallen Idol print goes up.

So I hope everybody has been saving their scheckles...

(Full disclosure: I'm currently winning the CiH? auction. I'm kinda hoping "some yenta with more money than brains" (I'm looking at you, Seiler,) shows up and outbids me...)

Next Time: Auctions! More Auctions!! ALL AUCTIONS, ALL THE TIME!!! Right here on A Moment Of AUCTIONS!!!!! (wait a minute...)

Friday, 16 February 2018

Printing Cost Blues & Auction Mania!! (Dave's Weekly Update #222)

Hi, Everybody!

Heeeeeere's Dave:

I haven't found any Cerebus In Hell? original art auctions on the eBays, but I'll update as more info comes in. Promise.

UPDATE: There it is!

Next time:Gee what do I got around the house I could donate for Dave to auction?

Thursday, 15 February 2018

Odd Transformations . . .3

A few years ago I scanned all of Dave Sim's notebooks. He had filled 36 notebooks during the years he created the monthly Cerebus series, covering issues #20 to 300, plus the other side items -- like the Epic stories, posters and prints, convention speeches etc. A total of 3,281 notebook pages detailing his creative process. I never really got the time to study the notebooks when I had them. Just did a quick look, scanned them in and sent them back to Dave as soon as possible. So this regular column is a chance for me to look through those scans and highlight some of the more interesting pages.

The last time we looked at Dave Sim's tenth Cerebus notebook was back in May 2016 in Odd Transformations. . .4 part 2. Notebook #10 had 115 pages scanned and covers Cerebus #87 through 95.

For issue #89 Dave did a bunch of thumbnails showing the page lay-out. On page 30 of the notebook is the thumbnail for page 17, or page 771 of Church & State II:

Notebook #10, page 30
It looks like he was thinking of Cerebus holding the coin between his thumb and finger, looking at it while it grows larger, the text Terim appearing. Instead, what makes the finished book is the thumbnail below that, with the coin turning more into an sphere.

Church & State II, page 771
There is also a small glimpse of the next page, with Cerebus waking up. Instead of his look in the first panel, the quick sketch above the thumbnail is the expression we see on Cerebus' face in the finished issue.

Wednesday, 14 February 2018

Paper to Pixel To Paper Again Addendum D: Working in Color, Part 3

1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 9 | 10 | 11 | 12 | 13 | 14 | 15
16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29
A guide to creating the best looking line art in print in the new digital print world

Addendum D:
Working in Color, Part 3

This is the second addendum to Paper to Pixel to Paper Again, a series that explains (in an overly thorough manner) the how-to's of preparing line art for print.

And as always, if you have any questions, please let me know in the comments!


Are You Telling Me We're Going to Get Through an ENTIRE INSTALLMENT of This Series Without Mentioning Sharpening??!

Everything we've done so far has been intended to address the stages of the work we've already gone through. That is, the color adjustments and the 180 degree rotation are because of the limitations and the mechanism of the input/scanning stage. Now we're going to make a few adjustments based on the next steps instead.

First off, this is probably the third time that I've recommended it, but if you're interested in these topics, do yourself a favor and find a copy of the classic REAL WORLD Image Sharpening by Bruce Fraser and Jeff Schewe (plenty of $10 copies at a certain South-American-themed website.) Although I disagree with several of their conclusions, particularly regarding resolution and supposed importance of noise reduction, it's an invaluable resource for anyone working for color reproduction.

Using the language of REAL WORLD Image Sharpening, we're first going to do just a bit of "capture sharpening". That is, we'll do some very mild sharpening to counteract the inevitable softening effect that any optical capture system exhibits.

PERIODIC NEUROTIC REMINDER—If your source image has any iterative mechanical pattern, such as screen tone, or scans of previously-halftoned material, DO NOT DO THIS STEP. You'll need to address it in some other way before proceeding.

Here's an adjusted scan of an illustration of mine from last year. As I typically do, I scanned it at-size at 600 ppi RGB, then adjusted the Levels with the original in my hand, side by side with the monitor.

(In this case, I also "cheated" a bit on the figure, adjusting his skin tone separately from the rest of the image, as he had a rather lifeless pallor in the original).

So! Time for the "capture sharpening". Let's zoom in way too close.

Yeah, like I said, WAY too close. Click to see it at 100 percent.

You can see some of the (totally normal) softness in the scan. Those streaks of red are from a water color pencil. They should have a bit of grit to them.

Because there's not really any noise per se to bring up in a painting like this — no undesirable texture etc — we can get away with applying a healthy dose of sharpness, using the Unsharp Mask tool.

 And here's the result. Click it to enlarge and see the image at 100 percent of the scan size.
Okay! Having sharpened things up, we're now going to resize our image for our destination.

If you're placing this image in a layout that has more than one image or graphic additions, go ahead and place your image now, and shrink or enlarge at will within your graphics program, finding out the optimum size within the layout.

Once you know what it is, open your original again in Photoshop and hit Ctrl-I to bring the Image Resize menu up.

Click the dropdown boxes until you have the "Percent" value revealed. In my case, I'm going to shrink this to 60 percent of the original size. Enter that value in your Percent box. If you're reducing in size, select Bicubic as the method (In my experience, Bicubic Sharper can make things way too crispy). Lastly, if you're not already there, enter your target resolution. As mentioned before, if you're printing on coated paper, I'd recommend somewhere between 400 and 600 ppi. (You'll notice the Percentage value might change if you change your target resolution. It's just doing the math for you, what the actual pixel change will be, not just the dimensional change).

When you're ready, hit "Ok".

Now that we're actually in the resolution space of the final files, it's time for our final blast of sharpening. In the parlance of REAL WORLD Sharpening, this is our "output sharpening" phase.

If our first round was targeting the high frequency information (small details), this is a grosser layer, trying to prepare for the softening effect of the halftoning that the image will experience when it's printed. As such, you'd be wise to back off the Threshold somewhat so the sharpening is effecting less of your image, and raise the Radius a bit from the modest setting we had before.

Please note — if your finished document will be printed on a Xerox all-in-one at your local Office Depot or Fedex Office, those machines are set to automatically apply this kind of output sharpening to documents. So you can either skip this step or ask them to turn off the sharpening on their interface when printing! This stuff can look harsh and crispy if it's overdone.

It's my experience, however, that the reverse is usually true. People don't tend to apply enough because it can look a little odd on screen. But it's what you need to blast through that softening printing screen!
Here's a close up of a scan of one of Dave's paintings that was turned into a bonus print for one of the first Cerebus Archive Kickstarters. It's a pretty soft scan.

And here's the pretty crispy file I sent to the printer, with two stages of sharpening, as detailed below.

And here's an up-close scan of the final print, half-tone dots and all. Notice how the haloing and strange crispiness has disappeared in the print, eaten up by the inevitable softening of the printing process.

What's Next?

Save your optimally-sharpened and resized image and replace the scaled version in your layout program. Now it's time to output your layout to PDF!

(Seriously, get REAL WORLD Image Sharpening and read the whole thing. And for goodness sake's, don't let your sharpened copy be anything more than a COPY of the original file. Things are changing fast, and you don't want to be stuck with an unnecessarily crispified image at some point in the future!)

Next: Is That All You've Got, Seanny Dude?

Tuesday, 13 February 2018

Hey! I KNOW That Aardvark!

Hi, Everybody!

And welcome to the first entry in AMOC's newest semi-regular feature: Hey! I KNOW that aardvark!

Today's entry: Box Office Poison by Alex Robinson

It's for sale if you're interested...
So, I reached out to Mr. Robinson with my questions, and it went like this:
AMOC: Why THIS aardvark? 
Alex Robinson: I'm not really sure what this one means. If it helps, I also liked the aardvark in those "Ant & the Aardvark" cartoons.
Box Office Poison Page 11 (Now I want a Cerebus head shirt...)
AMOC: How did you first find our aardvark?
Alex Robinson: I'd been reading superhero comics for a few years and was starting to expand my horizons and explore "indy"comics, as they were known at the time. I read an article about Cerebus in a short-lived magazine called "Comics Collector," which was I believe put out by Don & Maggie from the CBG, and it sounded intriguing. My first issue was #65, which was also Gerhard's first issue and features the title "Anything Done for the First Time Unleashes a Demon," appropriately. This would've been 1983 or 84 I'm guessing. 
Box Office Poison page 51 (Cerebus behind Stephen. Best costume at the party, hands down.)
AMOC: Thoughts on Dave or the series?
Alex Robinson: The series is brilliant, at least the first two thirds of it. It's such a strange, unique work that it's worth checking out just for that, but the cartooning is fantastic and had a huge impact on my own work. Even the parts that aren't "good" are at least weird enough to be interesting. I think it kind of runs off the rails as it goes on and Dave Sim's politics and personal interests start taking precedence over compelling storytelling or characterization but up until the end he and Gerhard continued to push the envelope in terms of cartooning. 
I've met Dave Sim a few times over the decades and he was always decent to me and his encouragement meant a lot of me during my own early years of bitter struggle. I disagree with a lot of his opinions but it's his life. I have a hard time being critical of him because he was such an important figure to me when I was a teenager, almost an absentee mentor. One irony is that the first time I read issue #186, the proverbial smoking gun of Dave Sim's misogyny, I didn't even notice it because the text pieces had gotten so dense and esoteric that I'd started skimming them. Since this was before the internet I only learned about it months later. I guess I'm tolerant of his views because they're so extreme (women can read minds, the ongoing struggle between God and YooHoo, for instance) that even most hardcore misogynists would find them puzzling. Plus, he's so marginalized at this point that it's hard to see his views as any kind of threat. 
It's sad that his illnesses have stopped him from being able to draw anymore. 
Box Office Poison page 58 (Elrod and Lord Julius? Best. Party. Ever!)
AMOC: Would you still use Cerebus if you were doing the work for the first time, now?
Alex Robinson:  I'll still work Cerebus into a drawing occasionally. As time has gone on I've generally put less jokey gags in the backgrounds so that's probably a bigger factor in not putting him in than anything else. I still doodle Cerebus all the time. The other day actually, it occurred to me that I've probably drawn him more than any other character I didn't create and probably more than many I did create. I picked up the habit in high school and he's still my absent-minded doodle of choice. 

Box Office Poison page 229 (Now we know what happened to Cerebus' sword after Reads...)
AMOC: Jaka or Sophia?
Alex Robinson:  Sophia. For one thing, Sophia was a prominent character when I first started reading so she'll always have a special place in my heart. Also, I never really liked Jaka as a character. Her early appearances worked because she was almost more of a symbol than a genuine character--she would show up, there would be feelings and she'd leave. I was fascinated by the fact that Dave Sim seems to have put her in the book in the last third because it was what the audience and Cerebus wanted. I found it interesting because Dave Sim was famous for his stubborn independence so why is he suddenly letting us (and Cerebus) call the shots? Also, since she didn't really have much of an established character she took on all the aspects of womanhood that Dave Sim had contempt for--shallow, self-centered, etc. which made it less fun to read.
Box Office Poison page 526, (Check out the second guy from the left in the last row.)
AMOC: Thanks for answering. Wait, that’s not a question…
Alex Robinson:  Let me know if you have any other questions!
Box Office Poison page 325 (No Aardvark, I know, but I do own the original of this page, and wanna brag...)
So there you have it.

I'd like to extend a HUGE thanks to Alex Robinson for taking the time to answer my stupid questions, and for letting me run images from Box Office Poison, THANKS ALEX!

If you've read Box Office Poison, or if you're gonna read Box Office Poison, don't be surprised if you find yourself saying, "Hey! I KNOW that aardvark!"

If you've found our Aardvark in a comic, send a message to, and you might get credited in a future installment of: Hey! I KNOW that aardvark!

Next time: Images of Cerebus, I almost guarantee it...

MINDS Remastered Edition-- Order Now!

(W) Dave Sim (A/CA) Dave Sim
The multi-year Cerebus Restoration project continues! Minds, the tenth volume of the 6,000 page Cerebus epic, finds the titular misanthropic aardvark hurtling through space alongside Cirin, his opponent and fellow aardvark, both heading for a direct collision with their small-m maker - "Dave" - a mysterious being who talks with them about themselves and their world, and who just might resemble Cerebus writer/cartoonist Dave Sim. Minds is the groundbreaking conclusion to the first two-thirds of the Cerebus epic, presented here for the first time in remastered form: painstakingly restored page-by-page from original artwork and photo negatives, and revealing detail never before present on the printed page. This volume also includes eight brand-new pages of extras, including a 6,000 word essay by Sean Michael Robinson.
In Shops: Apr 25, 2018
SRP: $30.00

Order now! Like, right now!!! Time is running short...